About

Motivated and skilled programmer with a passion for game development. With hands-on experience in Game Jams and personal projects, along with a solid understanding of programming, I’m a dedicated creator who works hard to make engaging games and effective solutions that solve real problems and bring joy to users

  • Birthday: 27 November 2003
  • Phone: +1 718-885-5376
  • City: Ellicott City, MD
  • Email: weijieye167@gmail.com

Interests

Game Programming (Unity, Unreal)

Virtual Reality (VR) Development

Visual Effects (VFX)

Shader Programming

AI Programming

Badminton

Roguelike Games

Cooking

Education

RIT Logo

MS in Game Design and Development

September 2025
RIT Logo

BS in Game Design and Development

Minor in Computer Science

August 2022 - Present
Relevant Coursework:
  • - Game Graphics Programming
  • - Data Structures and Algorithms
  • - Game Design and Development
  • - Linear Algebra
  • - Discrete Math
  • - Free and Open-Source Development
  • - Production Studio
  • - Technical Communication
  • - AI in Game Environment
  • - Level Design
  • - Advanced Gameplay Programming

Certification

Certified Professional: Programmer

Certified Professional: Programmer

Certified Associate: Programmer

Certified Associate: Programmer

Certified Associate: Programmer

Unreal Engine 5 C++ Developer

Experience

Changeling VR

RIT - School of Interactive Games and Media
May 2024 – Aug 2024

Game Developer

  • Created detailed and engaging game levels that enhanced player experience and contributed to the overall narrative and gameplay with the blueprint.
  • Collaborated with teams using Perforce and ClickUp under Agile methodology, ensuring level integration within the overarching game design.
  • Authored documentation to help future developers understand and maintain the existing codebase.

Projects

  • All
  • Unreal Engine
  • Unity
  • Other

No Right Only Repairs

No Right, Only Repair is a game made during the GMTK Game Jam 2024. I collaborated with a team of five to develop a game MVP under four days, following agile methodology and utilizing Trello for task management.

My primary contributions involved designing and implementing the user interface (UI) and scene management, which included creating the GUI, integrating player perks, building power upgrade interfaces, and developing a shop page using Unity's UI system and Scriptable Objects.

I also managed game events such as enemy waves and dynamic rule changes by using C# event handlers and delegates, ensuring smooth gameplay and responsive mechanics throughout the game.

Neon Shadow

Neon Shadows is an isometric view hack n slash game where the player fights their way through the level, players will have melee and ranged attacks that they can use to kill the hordes of enemies that wish to halt their progress through the city.

My primary contributions included implementing enemy AI and pathfinding for the enemies and developing interactive elements like VFX and environmental hazards using Godot.

Secrets of the Swan

Secrets of the Swan is a narrative-driven mystery game created during the Game-off 2024 game jam with a team of 10. In this game players try to go back to reality by unraveling secrets and solving puzzles to progress through the story.

I contributed by implementing key gameplay mechanics using C++, crafting dynamic environmental interactions, and ensuring that game performance remained optimized for an immersive player experience.

Additionally, I worked closely with the team to integrate storytelling elements seamlessly into the gameplay, aligning the narrative and mechanics for a cohesive experience.

Skills

Languages

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Developing Tool

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Collabration Tools

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Contact

Social Profiles

Email

weijieye167@gmail.com

wy8933@rit.edu

Contact

+1 718-885-5376